Mage
Class : Mage
Class Group : Wizard
Alignment : Any
Allowed Races: Drow, Grey-Elf, Faerie, Gnome, Goblin, Half-Elf, Human, Orc
Ability Adj. : +3 Intellect
Enchantments : None
Equipment :
Wizard Restrictions
Special : [L15] Dodge, [L65] Disintegrate
Description: Mages are the most versatile of all wizards. They have
access to all schools of magic, but can
specialize in none. Mages depend
on intensive study to create their magic. Before casting a spell they
must take the time to memorize it from their spellbook. When prepared,
a mage can use their spells to devastating
affects, but when caught by
surprise, they can be vulnerable.
Schools of Magic: Aburation, Alteration, Conjuration/Summoning, Necromancy
Enchantment/Charm, Illusion/Phantasm, Invocation/Evocation, Divination
Mage Spells
[Level 1]
armor
burning hands
chill touch
color spray
detect magic
identify
magic missile
shocking grasp
sleep
dancing lights
[Level 2]
melfs acid arrow
blindness
charm person
detect evil
detect invis
strength
invisibility
know alignment
locate object
minor shield
[Level 3]
dispel magic
fireball
haste
fly
lightning bolt
invisibility 10ft radius
ice storm
slowness
[Level
4]
dimension door
enchanted weapon
fire shield
chill
shield
remove curse
scry
flame
arrow
major shield
[Level 5]
conjure
earth elemental
conjure air elemental
passwall
teleport
cone
of cold
polymorph self
[Level 6]
polymorph
other
otilukes force umbrella
otilukes freezing sphere
cloudkill
mass
fly
[Level 7]
stone skin
bigbys
clenched fist
flame fist
blinding flare
acid
fog
mass haste
rarys
protection from scrying
teleport without error
[Level 8]
meteorswarm
vortex
incendiary
cloud
rarys mind shield
stasis field
[Level
9]
gate
bigbys crushing hand
power
word blind
greater enchant weapon
mass shield
devastation